![]() If I could whisper one word to the people making decisions at Bethesda, it would be "moderation". They get a cool, new idea working (Oblivion Gates, Dragons, Settlements) and then they overuse it at the expense of everything else. The areas I've added FO3 music to are: Exploring Exploring coast. The advantage of this mod is it adds more variety to the music you'll hear when you turn the radio off. Now you can have the haunting Wandering the Wastes playing as you explore the Commonwealth. The really sad thing is that Bethesda makes this same mistake almost every single time. This mod ADDS (not replaces, adds) the soundtrack from Fallout 3 to Fallout 4. But they could have had compelling characters and interesting side quests in addition to that addicting gameplay loop. The combat was a decent improvement over their previous games so it was fun to kill things, gather a bunch of junk, and build up your settlements. They could have integrated the settlements themselves into the story more if there weren't so god damn many of them. The NPC's that come to your settlements could have had unique quests or dialogue. If they only had three big settlements and a couple of "player housing" settlements they could have fleshed everything out so much more. A fight pit but you couldn't participate in the fights. They had a robot racing track but you couldn't bet on the races. They had so many cool locations in Fallout 4 but everything always boiled down to killing everything in sight. I enjoyed building up my settlements but they should have reined in the amount of settlements and focused more on the dialogue and unique quests. Fallout has a decent story, well balanced gameplay mechanics and a more varied open world experience I would say.Ĭlick to expand.Same here. ![]() Cyberpunk has its huge huge and very impressive looking city and top notch graphics (on PC). It's a nice addition to the realtime combat in fallout 4 and just adds another layer of gameplay variety that is much appreciated. I also think that cyberpunk could use some form of VATS targeting. Not only is there less trash-loot, but also the process of looting in general is straightforward and fast (and the trash loot can actually be recycled to be used for weapon and armor upgrades). It's just busywork in cyberpunk to look through the piles of trash loot to finally find something decent. Cyberpunk is cluttered with trash loot that serves no purpose. But cyberpunk could learn a lessen or two from fallout. Continued abuse of our services will cause your IP address to be blocked indefinitely.It's funny because I actually went back and finished Fallout 4 when cyberpunk turned out to be unplayable on console. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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